===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 39
Filename                : abyspe39.wad
Release date            : 10/02/2018
Authors                 : Obsidian - Project Lead
			  Dragonfly
			  Joe-Ilya
			  Fuzzball
			  Chairman Donny
			  Pinchy
			  TheMionicDonut
			  Liberation
			  Walter Confaloneiri
			  NuclearPotato
			  94's the best style
			  Xyzzy01
			  
Email Address           : [redacted]
 
Misc. Author Info       : Enjoys candlelit aerobics on the beach
 
Description             : Twelve maps maps made during the thirty-ninth
			  Abyssal Speedmapping Session in the space of 2
			  hours, with 15 minutes for music and texture 
			  selection and 15 minutes for bugfixing. Each 
			  mapper had the mandatory theme of stark lighting 
			  (minimum difference of 64), chosen at random 
			  from a list of ten.
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
 
Additional Credits to   : All the people who attended
			  Jimmy for the INTERPIC
			  Speedy and Mechadon for the CR8 Quake Texture 
			  Pack
			  Monolith for the Alien vs. Predator 2 Texture 
			  Pack 
			  Iikka Kernen for the IK Texture Pack
			  James Paddock for the Jimmytex-Lite Texture Pack
			  Scott Cover for the Wally Example Textures
			  Id Software for the Quake II textures
			  Afterglow for hosting (almost) all of these 
			  texture packs

===========================================================================
 
* Maplist *

MAP01: Centre Stage
Author: Liberation
Music: MIDI of "Until it Sleeps" by Metallica
Time Taken: 2 hours

MAP02: It's 2:30 AM and I don't have any decent title in my mind, shut up!
Author: Walter Confaloneiri
Music: "What's behind the corner?" by Paul Corfiatis
Time Taken: 1 hour and 30 minutes

MAP03: Erotically Lit Xenophilia
Author: Chairman Donny
Music: "Alien.mid" from Congestion 1024
Time Taken: 2 hours
 
MAP04: Korean Meat Faucet
Author: Obsidian
Music: "They're Going to Get You" from Doom I
Time Taken: 2 hours

MAP05: Cerberon Park
Author: 94's the best style
Music: "Descent into Ceberon" from Quake II
Time Taken: 2 hours

MAP06: help me i am in square hell
Author: NuclearPotato
Music: "Yub" by Stewboy
Time Taken: 2 hours

MAP07: Kirby your Enthusiasm
Author: Fuzzball
Music: "Sandy Canyon 1" from Kirby's Dreamland 3
Time Taken: 2 hours

MAP08: Who's that Pixeloid?
Author: Xyzzy01
Music: MIDI from Hell Revealed 2 MAP32
Time Taken: 2 hours

MAP09: Fire Rescue
Author: Joe-Ilya
Music: MIDI of "Song That Might Play When You Fight Sans" from Undertale
Time Taken: 2 hours

MAP10: Light Wedges
Author: Pinchy
Music: "Gr8 808, M8" by James Paddock
Time Taken: 2 hours

MAP11: "What's black and white and red all over?"
Author: Dragonfly
Music: "Prototype" by James Paddock
Time Taken: 2 hours

MAP12: Baby Groot found Dead in Miami
Author: TheMionicDonut
Music: An inverted MIDI of "Covenant Dance" from Halo
Time Taken: 2 hours

===========================================================================
 
* What is included *
 
New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01-MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : BEETLE
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors